﻿





using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DrawableObjects.Actors.Aircrafts;
using Sirian.DrawableObject.Actors;

namespace Serialization.Script
{
    public class WallOfDeath_Formation_Left : WallOfDeath_Formation
    {
        public WallOfDeath_Formation_Left()
        {
            name = "WALL_OF_DEATH_LEFT";
        }

        /// <summary>
        /// Puts aircrafts in place and gives them a path to follow.
        /// </summary>
        /// <param name="aircrafts">The aircrafts to put into the formation.</param>
        /// <param name="basePath">The path to follow.</param>
        /// <param name="visibleArea">The area visible.</param>
        /// <param name="useableArea">The area the formation can be inserted into.</param>
        public override void setFormation(List<Aircraft> aircrafts, Path basePath, Bounding visibleArea, Bounding useableArea)
	    {
            base.setFormation(aircrafts, basePath, visibleArea, useableArea, -1);
	    }

    }
}
